The journey begins!
Looking for glory and treasures, our heroes started a journey. In each month, they will fight different and powerful enemies.
Cult of Hunger (Jan/22)
The Silent Coin Tavern (Welcome Pack)
This is the classic tavern from the RPGs. Where the journey starts.
-13 tavern objects
It's a(nother) Trap! (July/21)
It seems Panshaw is being harassed at night by small reptilians. "Kobolds", the adventurers thought. Kind of weird that they're this bold, but who cares. While some felt the beasts were beneath them, and others secretly trembled in fear of their ingenious traps, a group of bounty hunters accepted the task. Finding the kobolds' lair was no problem - the problems began inside it.
A small opening on the side of an inactive volcano led into twisting tunnels. It was truly cramped, except for the smallest adventurer, and maneuvering inside it was nearly impossible. After a while crawling in those tunnels, the heroes-to-be reached an opening with a crude bridge. While being able to stretch their legs was a welcome change, their first true challenge was getting across a gaping chasm.
They managed to get to the other side, but not without accidentally wrecking the bridge. Not only was there no going back, but the reptilians also heard the commotion, and manned their defenses. While part of the group was excited to bash kobold skulls, others started questioning their decisions that led them there. Either way, there was only one way: forward.
Through collapsing tunnels, guerrilla attacks, murder holes with unending poisonous critters, boiling oil and caltrops, to name a few, our heroes eventually made their way to what seemed to be an inhabited zone. They first came across a sign written in draconic. It read "BAD BEAR", with a drawn kobold skull "EATS KOBOLDS", and pointed to the left. To the right, another arrow read "KOBOLD VILLAGE - MUCH FOODS".
After seeing their home, where they grow food, and how they tend to their young, fighting them became tougher. Now battered and bruised, the party also lost their morale, but they had no choice. It might not be as glamorous as the songs, but it's how it had to be.
A central chamber, which was far bigger than all the previous ones, had mining gear all around the walls. There, the final showdown was bound to happen. The mightiest kobolds were ready to fight - sorcerers, shamans, riders and even flying kobolds. Even other reptilians joined them! They all had one thing driving their will: to protect the master, the sacred dragon!
Toll Collectors! (Aug/21)
Though the dragon was only a wyrmling, a peculiar relic was present in his hoard. The bounty hunters detected it was magic, but couldn’t find out what its powers were. As their greed drove them to an antique specialist in Panshaw, a better appraisal linked the design to the Manros, an ancient empire that spanned much of the continent’s land.
It seemed the relic itself did not hold power, but was instead some kind of key of the Manros. Panshaw held no ruins of its own, but a close city, New Mero, was built on top of some ruins, which are mostly unexplored. Hoping to get their hands on some ancient artifact, the adventurers set off to New Mero. “Beware of bandits, the roads aren’t safe!”
On their journey, our heroes reached a bridge crossing a river. A group of armed individuals stood guard there. “Oi, mate, you gots to pay the toll to cross the bridge!” As they looked the adventurers from head to toe and spotted fat purses, some started grinning “It’s 1.000 gold pieces - each!” Not wanting to part with their hard earned gold, and fearing for their relic, the heroes decided to pay the toll in blood!
Stinky Ancient Ruins (Sep/21)
Now in New Mero, the adventurers were off to the underground ruins. The city’s sewers are a remnant of the Manros civilization and are fully functional, but largely unexplored.
An ecosystem of its own, the sewers were home to many different creatures, from tiny rats, to giant rats, oozes, and otyughs. As the bounty hunters descended deeper into the damp ancient ruins, the remains of past explorers indicated traps and other magical defenses ahead, such as fragile wood plank bridges, elementals and undead.
The end of the tunnels led to a sealed gate with a mix of drawings and inscriptions. Much of the message was lost on them, except for “beware”, “powerful” and “location”. As the relic was fitted in the gate, complex mechanisms started moving and spinning, and it opened. A moldy smell came out, and a deep, unintelligible voice echoed coming from the dark chamber. A final guardian stood in front of the stinking adventurers, who decided to fight for their Loot!
Buried Tomb (Oct/21)
The chamber lay still as the guardian’s remains laid on the floor. No treasure was present, only a cryptic map carved in stone. As the relic used to open the gate neared the map, both started reacting, and a tridimensional projection came out of the relic. They knew where to go: the Camata Desert.
Allegedly, on the summer solstice, a pyramidal structure becomes visible, and the map points to it. It remains surfaced for as long as the sun is in the sky, after which it disappears once more. The summer solstice is only a few days away, and the heroes must travel with haste if they hope to find the Manros' riches.
After braving the desert on camelback and reaching the indicated site on the dawn of the solstice, our heroes witness a wondrous event. Rays of sunlight cross a structure much like a magnifying glass, and the resulting sunbeam seems to drag a stone structure out of the ground. As the great pyramid appears, sand pouring out of its entrance, the adventurers' hearts race, yearning for Loot!
The heroes come across multiple inscriptions much like those in the sewer's gate on their way to the top floor. Little can be extracted from them, but at least one inscription is of an enormous dragon. Many challenges are overcome - rolling boulders, sarcophagi filled with poisonous traps, and mystical creatures who draw sustenance from the magic inside the pyramid.
The final chamber has a pedestal in its center holding a marvelous item unlike anything they have ever seen. The adventurers know by now it might be rigged to set off a trap. Regardless, this is why they came for. As they reach for it, the ground starts to rumble, and it is time to roll initiative!
Snowy Mountain Summit (Nov/21)
The adventurers get their hands on an ancient treasure, but still have no clue what its powers are. As they ponder on how to investigate the artifact, a Sending spell reaches them:
Army approaches Panshaw. Adult Red Dragon. Get help from Mount Jamanroliki's summit guardian, or doomed. You're our only hope. Panshaw's Mayor, Edward.
The heroes have a chance to answer the Sending with a message of their own:
Worry not, mr. Mayor, for help is on the way. We'll climb that summit in no time and be back for our well deserved... - and the message ends. Improvising 25 word responses is hard, even for heroes.
As they rush out of the pyramid, the sun sets, and with it, the pyramid goes underground. After a timely escape from a sand burial, the adventurers set off on another time-sensitive mission — they must get help before Panshaw collapses under siege.
The sight of the snowy mountains is awe-inspiring. Knowing there are no trails that lead to the top, our heroes make their own path, fighting both the harsh weather and the aggressive inhabitants. The journey is arduous and dangerous, but through grit and the will to protect Panshaw, they finally reach the summit and start searching for its guardian...
Panshaw Under Siege (Dec/21)
Atop Mount Jamanroliki's summit, our heroes are greeted by a fearsome creature. An enormous silver dragon descends from the skies and lands in front of them.
Argenturan: "Speak, mortal creatures. Are you friends or fools? Why have you come to such an inhospitable place? Is it counsel you seek?"
Adventurers: "Panshaw is under siege by a red dragon, and we need your help, oh mighty dragon!"
Argenturan:"I am not one to participate in mortal affairs — but a red dragon, you say? Does this Panshaw perhaps hold ruins or relics of the Manros?"
Adventurers: "You mean this?" — and the heroes produce the pyramid's artifact from their bag of holding.
Argenturan: "By Bahamut's scales, DO YOU HAVE ANY IDEA WHAT YOU HOLD IN YOUR HANDS?!? This is what Ashgex hopes to find in Panshaw! Come with me, we must stop him — and keep that artifact hidden."